Luckily, these events alone prevent the player from getting bored of the game too soon. Only fighting their way through the enemy filled dungeon would be a rather boring activity. The players can’t but anticipate and desire to stumble across these diversions from the usual combat. From chasing a bird that lays a mysterious, golden egg to freeing people from monsters and even playing memory games and a rendition of the classic Pong. This, together with lots of dead ends, would make navigation utterly impossible if not for the accompanying map that is accessible at any time.Īnother thing that characterizes Children of Morta‘s dungeons is the abundance of random events one can come across. At some point, environmental hazards are somewhat even more dangerous than enemies themselves. Every dungeon delving is different from the previous since its layout is randomly generated.Īt first, it starts out simple, but the more the player progresses the more the map becomes convoluted and fills with traps. For example, the first land starts with a set of caves, switches to a goblin settlement and ends with a subterranean temple. Each land is divided into two or three different dungeons. In order to save the world, the Bergsons will adventure to faraway lands and free their guardian spirits from the Corruption’s clutches. This at first might sound annoying, but the more the player familiarizes with unwanted characters, the more they might get accustomed to them and find their usefulness. The only way to cure fatigue is to make a character rest by not using them for a few rounds. If the player uses them too much, they’ll start each level with lowered vitality. To prevent this, Children of Morta has a fatigue counter for each Bergson. Obviously, when a game has different playable protagonists, every player ends up using only one or two characters they enjoy the most. The first one is specialized in shooting while moving, while the latter cannot move when attacking but sports a faster rate of fire and can use decoys and shields to block enemies. For example, the ranged characters are Linda, the eldest daughter, an archer and her little sister Lucy, gifted with pyrokinetic powers. Despite this, each character still plays in a different way. So, two by two, the Bergsons will have a similar role. There are fundamentally three different “classes” of characters: the tank, the rogue and the ranged warrior. Other than mister Bergson, his four children and nephew take arms against the sprawling monsters. That’s why the game offers us six playable protagonists. Since the game is so focused on the concept of family, it wouldn’t be fair if only one Bergson were to take the spotlight, right? Autosaves, randomly generated dungeons, power-ups to find and lots of Game Overs. GAMEPLAYĬhildren of Morta follows your standard roguelike style. However, it’s also a shame that the game doesn’t expand more upon some of these events, because that would’ve prompted some interesting side-stories. In this way, it’s possible to not bore the player too much with unskippable infodumps. They focus on events prior to the main plot and also give a bit of trivia about the geographical characteristics of the game’s world. The game’s backstory is narrated through notes and documents found during dungeon raids. A story that, while pretty traditional in its structure, is surprisingly deep for the genre. That’s more or less Children of Morta‘s story. All while dealing with their own personal difficulties, contrasts and grief. ![]() It’s up to the legendary family of the Bergsons to fix everything. Cruel monsters appear anywhere, possessing what were peaceful creatures. Once again, that evil and unstoppable force known as the Corruption is spreading at a fast pace. The game is roguelike with RPG elements, brought to us by Dead Mage. And that’s what the Bergsons have to endure in Children of Morta. What if yours is a family of heroes since countless generations protect the world? That’s a heavy burden for sure. A good family has to stay united, especially in moments of need.
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